﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIManager {

	private static UIManager _instance;

	public static UIManager Instance {
		get {
			if (_instance == null) {
				_instance = new UIManager ();
			}
			return _instance;
		}
	}

	public void Run() {
		Register register = new Register ();
		register.Init ();
	}

	public void Tick() {
		
	}
}
